From a challenge, but the same happens at the practice table, but I am not sure if the practice table also use the free robots
Drop
#1
Posted 2022-October-24, 06:37
From a challenge, but the same happens at the practice table, but I am not sure if the practice table also use the free robots
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#2
Posted 2022-October-24, 09:59
#3
Posted 2022-October-24, 13:19
Not surprised at all that basic robot would get this wrong, since they're all about points and never can bid properly with lots of distribution; "seeing" a game is good relies on simulations.
But more surprised that advanced robots actually do the same here.
Old version of GIB used to simulate its first bid and could comfortably see it's better to game force. (If you forced it to start with 2NT, it would bid the same 3♦ the next time, because it's forced to do so - doesn't have other options built in at that point).
But current version of GIB appears to have simulations now turned off for the first bid (but the second bid was still forced, so it was too late by then.)
No idea why BBO have weakened the robot since the old version. Maybe too much server load.
#4
Posted 2022-October-24, 14:28
#5
Posted 2022-October-24, 17:47
Not sure how I would bid it but would be wanting to explore slam or at least consider it
Lebensohl remains in the too hard basket for some us, and apparently many who try to explain it
I used to love the "Drop" explanation. Took me a while to work out what I was supposed to do
#6
Posted 2022-October-24, 18:55
pescetom, on 2022-October-24, 14:28, said:
Don't know what the exact values used here are, but if, for example, you defined that you should normally have 9 HCP to game force, then a robot without simulations has to show it as weaker. The equivalent of "obviously this is stronger than that" or "does not fit the hand" to a human is simulation for a robot, so with that off its rules are often generally quite useless when it comes to these types of hands.
#7
Posted 2022-October-25, 15:49
smerriman, on 2022-October-24, 18:55, said:
Understood, but the description for 'drop' says 8- total points. Assuming a probable fit for 6 card diamonds the total points must surely be 11+, however calculated.
#8
Posted 2022-October-25, 16:18
pescetom, on 2022-October-25, 15:49, said:
Yes, of course - but that's what I was referring to earlier about it being too late by then. With lots of distribution, there is almost always an overlap (or underlap would be a better description) in ranges - too weak in high card values to force to game, but too strong in distributional values for all of the possible follow-up bids.
There isn't a possible way to show extra values the second time, because the assumption is with more values it would have game forced the first time. It thus only has weak descriptions available. Simulations should fill these types of holes.
#11
Posted 2022-October-28, 01:17
I don't think Gib implements it properly anyway but whose version would they implement
#12
Posted 2022-October-28, 03:40
thepossum, on 2022-October-28, 01:17, said:
I don't think Gib implements it properly anyway but whose version would they implement
Gib implements a traditional Lebensohl without transfers (with or without going through the Puppet).
In Rubensohl or Transfer Lebensohl you can bid 3 diamonds to transfer to hearts.