phoenix214, on 2017-February-13, 11:50, said:
For time issues - simple solution:
If you put up 2 weeks for the finishing the group stage - then finish it in 3 days - do not complain that other people play it slower. The situation is pretty silly when you put up how much was 14 days for RR, then most people finished playing quite fast although some decided to use time allocated more freely - as a organizer you cannot keep anything against them for that, expect just checking on things is moving forwards.
Now if the best solution is to make a BBF private event just because time allocation is wrong, that is just silly.
Id suggest have something along the lines of:
Two formats - one a longer format, where a person is expected to play ~1 challange a day, which seems reasonable, or say a knockout over 5 days.
And a turbo format which is say some 8 man knockout which lasts just one weekend/week or whatever slower time format you want to keep In that case you get best of both worlds.
Phoenix -
1) Some people are not even aware of being registered, what can we do?
Someone has 5 matches to go two days before the deadline? Their opponents say that the guy does not accept the match invite. The guy says that he will finish soon. How can we understand that who says the truth? Do you want us to ask for screenshots and stuff? What should we do?
YOU MUST PLAY IN A GOOD PACE - HAVING 3 GAMES LEFT 2 DAYS BEFORE THE DEADLINE IS NOT FINE. 14 DAYS DOES NOT MEAN THAT YOU CAN GO AND SEND AN INVITE TO SOMEONE IN LAST DAY AND EXPECT HIM TO PLAY. IT IS A TWO-PEOPLE MATCH, YOU MUST BE AWARE OF THIS. IF YOU SCHEDULE ALL YOUR 10 GAMES FOR THE LAST DAY, IT IS FINE - BUT YOU CANNOT RANDOMLY DECIDE ON THE TOURNAMENT PACE.
2) Nobody is making anything a private event. But if there is one fast and one slow pace event, the fast one will be invitational based on the data - we cannot let everyone in as we did this time.
3) It is extremely silly that you make generalizations based on your own experience but we had like 10+ people with all different reasons for slow play (e.g. not sure how to send a challenge, not being aware of being registered, relative deaths, schedule conflict with opponent etc.).