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Last train or sign off?

#21 User is offline   PhantomSac 

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Posted 2014-November-04, 15:41

These hands that are (kind of) on one of 2 hooks are really hard sometimes.
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#22 User is offline   Trinidad 

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Posted 2014-November-04, 15:42

View PostMickyB, on 2014-November-04, 15:04, said:

I'd say most 8s are good enough to Drury and most 11s will already have opened. Not bidding Drury on this hand is lolworthy IMO.

Spot on. I think this is a maximum hand for Drury. If you replace your wasted K by a small club, you would still have a Drury bid (knowing that your K is likely working). This is why I would co-operate with a slam try by cueing diamonds.

Rik
I want my opponents to leave my table with a smile on their face and without matchpoints on their score card - in that order.
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#23 User is offline   neilkaz 

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Posted 2014-November-04, 18:28

I sign off as we have a dead min. for Drury and KT9xx opoosite a splinter is a bad holding.
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#24 User is offline   lamford 

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Posted 2014-November-04, 18:58

I play that 4D is reverse last-train, a puppet to 4H, and that 4H is last train. Partner can overrule the puppet if he does not want to sign off. That allows one to bid 4NT through the puppet or immediately, and I think the latter should be RKCB, the former something else by agreement. If you play kickback, you can also bid it through the puppet. David Gold thought this idea was good, but, like me, feared it being forgotten at the table.

On this hand I would puppet and pass 4H if partner is happy with a sign-off.
I prefer to give the lawmakers credit for stating things for a reason - barmar
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