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Invite? Vul IMPs

#1 User is offline   diana_eva 

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Posted 2014-September-03, 04:29

Vul, IMPs scoring. Would you invite with this hand?



#2 User is offline   whereagles 

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Posted 2014-September-03, 04:53

No. While you have good intermediates, the diamond misfit isn't a good omen and the clubs are a bit too wimpish to compensate.
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#3 User is offline   MrAce 

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Posted 2014-September-03, 06:01

View Postdiana_eva, on 2014-September-03, 04:29, said:

Vul, IMPs scoring. Would you invite with this hand?




I would invite.
"Genius has its own limitations, however stupidity has no such boundaries!"
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#4 User is offline   broze 

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Posted 2014-September-03, 06:08

Depends on partnership agreements. (Cop out I know) If we agree to stretch to accept invites, I pass. If we agree to stretch to invite, I invite. I prefer to have one of these agreements in place.
'In an infinite universe, the one thing sentient life cannot afford to have is a sense of proportion.' - Douglas Adams
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#5 User is offline   yunling 

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Posted 2014-September-03, 06:16

Of course it qualifies for a invite in standard, but I don't like to invite with this kind of hands, so pass for me.
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#6 User is offline   diana_eva 

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Posted 2014-September-03, 06:23

View Postbroze, on 2014-September-03, 06:08, said:

Depends on partnership agreements. (Cop out I know) If we agree to stretch to accept invites, I pass. If we agree to stretch to invite, I invite. I prefer to have one of these agreements in place.


Partner is a robot. The tourney is random deals, not best hand.

Edit: opps are humans.

This post has been edited by diana_eva: 2014-September-03, 06:42


#7 User is offline   helene_t 

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Posted 2014-September-03, 06:25

Robots invite sound and accept aggresively I think. So under those conditions I would pass.
The world would be such a happy place, if only everyone played Acol :) --- TramTicket
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#8 User is offline   Zelandakh 

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Posted 2014-September-03, 07:12

My first impression was that it was clear to pass for the reasons WE gives but the more I think of hands the better inviting seems. It really seems like it is quite low percentage for partner to accept and game not to have play and we are vulnerable at IMPs...
(-: Zel :-)
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#9 User is offline   diana_eva 

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Posted 2014-September-03, 07:47

View PostZelandakh, on 2014-September-03, 07:12, said:

... the more I think of hands the better inviting seems.


Yeah that was my process of thinking too. At the table I thought pass was clear but then I liked the hand more and more. So I started to wonder :)

#10 User is offline   whereagles 

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Posted 2014-September-03, 09:10

maybe you can convince Rainer run a few (1000) double dummy sims :)
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#11 User is offline   gszes 

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Posted 2014-September-03, 13:06

If p has a hand bumping up close to 1N opening bid I want to be in this
vul game so I invite. I know I would invite for sure if p bid 2d and the
failure of p to bid 2d increases the odds of a club fit so go for it. It is
unlikely you will get totally slaughtered and doubled in 2n if p fails to
accept so that's little risk with lot of reward and remember that if 2n is
x we have a run pout to 3c:)))))))))))))))))))))))))))))))))))))))))))))))))

Light opening bidders have much more to fear from this action since the
prospect of multiple trick sets even not x starts to put a crimp in the old
risk/reward calculation.

I will admit that with only 4 clubs I would pass it is that close:)
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#12 User is offline   PhantomSac 

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Posted 2014-September-03, 14:53

would not invite
The artist formerly known as jlall
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#13 User is offline   rmnka447 

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Posted 2014-September-03, 16:58

I'm inviting. Bidding and making thin vulnerable games is vital in IMPs.
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#14 User is offline   MickyB 

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Posted 2014-September-03, 17:02

Easy pass. IMO, the inviters are way overestimating the correlation between [partner accepting] and [partner being able to make nine tricks], and possibly also underestimating the probability of making seven or fewer tricks.
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#15 User is offline   nige1 

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Posted 2014-September-03, 17:29

View Postdiana_eva, on 2014-September-03, 04:29, said:


Vul, IMPs scoring. Would you invite with this hand?
IMO Invite = 10, Pass = 9. Seemingly, robots bid and play better than the average BBO tournament-player.
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#16 User is offline   diana_eva 

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Posted 2014-September-03, 18:35

OK thanks all. In a 14 table tourney, only one pair bid (and made) 3NT, with the sequence:

1D - 2C
3C - 3N

Partner had a flat 14 and game makes with no particular declarer skills required.

#17 User is offline   gehrhorn 

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Posted 2014-September-04, 06:40

View Postdiana_eva, on 2014-September-03, 18:35, said:

OK thanks all. In a 14 table tourney, only one pair bid (and made) 3NT, with the sequence:

1D - 2C
3C - 3N

Partner had a flat 14 and game makes with no particular declarer skills required.

I probably would not invite. Responded bypassing 1S is nutso to me.
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#18 User is offline   Zelandakh 

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Posted 2014-September-04, 09:46

View Postgehrhorn, on 2014-September-04, 06:40, said:

I probably would not invite. Responded bypassing 1S is nutso to me.

It depends on your system. It would be normal in Stone Age Acol for example.
(-: Zel :-)
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#19 User is offline   gehrhorn 

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Posted 2014-September-04, 13:39

View PostZelandakh, on 2014-September-04, 09:46, said:

It depends on your system. It would be normal in Stone Age Acol for example.

Agreed. I'm still very much an improving beginner and all I have experience with is SAYC and, more recently, 2/1. If the opening bid in Acol denies a 4card major then there's no chance of missing a 4-4 fit. For the systems I've played 1 is a mandatory bid by responder.
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#20 User is offline   msjennifer 

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Posted 2014-September-04, 21:10

Although five card majors is almost universally accepted,I like playing the old fashioned 4 card major system.It has it's advantages.Opening 1 spade deprives the opponents of vital bidding space.Their one level over calls with 6 plus HCP are no longer available.Rarely, it conceals the eight card spade fit which they may be having.In a fixed partnership it makes partners life comfortable.If one employs the Canapé style it allows the partnership to play a two or three level contract in a minor with partner already knowing your nine cards without having to reverse.In fact a combination of Super Precision and Blue Team Club has allowed our partnership to play in great comfort as compared to SAYC.Of course I know that practically all are going to dissent my views but my success in some high level tournaments says otherwise.
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