BINGO BRIDGE
Invoking pure strategy and skill - a change from normal Social Rubber, Chicago or Duplicate, and a real FUN game for Bridge Parties and Charity Drives.
Any line of 5, horizontal, vertical or diagonal wins, but not the 4 corners!
The rules are, bid and make the contract on the card (4♥+1 = 4♥ only, NOT 5♥).
If you defeat your opponents’ contract, say 5♦-3, then 5♦ is marked on YOUR card. If you already have 5♦, then you will be awarded by your OPPONENTS, a 3, -level contract of their choice that you still need, otherwise any vacant 2-level square, etc.
The PASS square is for a passed out game (both sides are rewarded).
All Bingo Cards are identical and must be visible at all times.
Please ask the opposition to eliminate your appropriate square with a BIG signature!
Players must not chat during the bidding about which contract to bid for, but everybody is fully entitled to consult both theirs and the opponents’ bingo cards.
Prizes are awarded to the first line of 5, and at the end, for the most completed squares (with a tie, the highest contract made\next highest\etc.).
There’s no scoring, no vulnerability and no point in doubling for penalties (however, doubling say 4♦ would undoubtedly convey some message to your partner!?
The purpose of the game is just to have fun and enjoy and don’t take it too seriously!
STRATEGIES
Go for a contract that you need, and your opponents have already got!
Having made the highest contract(s) on the card could be vital at the end of the day!
Like all forms of Bridge one must sacrifice a lot in order to be successful, and conversely, let them play in say 4♥ (which you’ve NOT got but would like to have, rather than you bid a risky 5♣, that they’ve NOT got, and would like very much)!
NOTES
Duplicate movements can be employed, and with a half table, when they actually sit-out, the organizer signs one square of their choice (except if it completes a line).
Perhaps a booby prize for the least complete (tie, least highest\next least highest\)
In a Rubber/Chicago environment, an alternative/additional prize can be given for the person dealt the worst hand during the session (highest card ♦10 is worse than ♥10).
Alternative GAMES
For quicker games, making say 2♦+2, this would count as 2♦, 3♦ OR even 4♦, depending on which one you needed!
An even shorter version is if for example if you make 4♠, this would entitle you to mark 2♠, 3♠ AND 4♠ as made!
When the game is played with multiple partners, a whole new world of compromise opens up. Each player now has their own individual (identical) Bingo Card. Your new partner won’t be willing to bid say 5♣, if that would complete a line for you, but might play in 5♦, if neither of you have achieved it yet, and your opponents have!
This makes completing a line very difficult, and the first prize now might go to the person with most lines of 4 (in a tie, the highest contract made\next highest\).
BINGO CARD
1♥ 2♦ 4♠ 2NT 5♠
2♣ 5♥ 3♣ 1♠ 3NT
3♠ 4♣ PASS 3♦ 4♥
4NT 2♠ 2♥ 5♣ 1♦
4♦ 1NT 5♦ 3♥ 1♣
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BINGO Bridge It ain't a Game - It's War
#3
Posted 2013-January-11, 14:13
viaduct, on 2013-January-11, 11:32, said:
BINGO BRIDGE
Invoking pure strategy and skill - a change from normal Social Rubber, Chicago or Duplicate, and a real FUN game for Bridge Parties and Charity Drives.
Any line of 5, horizontal, vertical or diagonal wins, but not the 4 corners!
The rules are, bid and make the contract on the card (4♥+1 = 4♥ only, NOT 5♥). [snip]
Invoking pure strategy and skill - a change from normal Social Rubber, Chicago or Duplicate, and a real FUN game for Bridge Parties and Charity Drives.
Any line of 5, horizontal, vertical or diagonal wins, but not the 4 corners!
The rules are, bid and make the contract on the card (4♥+1 = 4♥ only, NOT 5♥). [snip]
We play this but we just have a 4x4 grid with scores :
420 110 -50 80
90 650 150 -100
-200 170 450 50
100 200 140 620
Can be the same for everyone or same numbers different layout.
Individual movement. Small prizes for row, column, diagonal, four corners
Big prize for most numbers completed. Hard to complete in one session.
I wouldn't do a slam. It's meant to be a fun night where skill doesn't matter.
#4
Posted 2013-January-16, 09:16
Another variation: there's not 1 bingocard, but several cards. Each player draws a card at random.
You can play this individually (so partners also have to sabotage each other to prevent a bingo and at the same time avoid opps having a bingo) or in pairs (1 bingo is enough, or both cards need a bingo).
I think the individual version may be great. When playing for money, the partner of the winner should end with no gain and no loss imo.
You can play this individually (so partners also have to sabotage each other to prevent a bingo and at the same time avoid opps having a bingo) or in pairs (1 bingo is enough, or both cards need a bingo).
I think the individual version may be great. When playing for money, the partner of the winner should end with no gain and no loss imo.
"It may be rude to leave to go to the bathroom, but it's downright stupid to sit there and piss yourself" - blackshoe
#5
Posted 2013-January-16, 11:24
Do you play that 2♠X counts as 4 spades? If I set 4♦X -3 do I get up to a 6 level set?
Bridge Personality: 44 44 43 34
Never tell the same lie twice. - Elim Garek on the real moral of "The boy who cried wolf"
Never tell the same lie twice. - Elim Garek on the real moral of "The boy who cried wolf"
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