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UI and probabilities

#21 User is offline   jdonn 

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Posted 2009-September-29, 09:35

cherdanno, on Sep 28 2009, 09:44 PM, said:

gnasher, on Sep 28 2009, 05:46 PM, said:

Was this question just too dull to answer, or is it that I didn't explain it very well?  Surely it can't be that no one knows the answer?

I thought it obvious that actions "demonstrably suggested" includes actions that are, given the UI, demonstrably more percentage than before. I couldn't imagine any bridge player would think otherwise.

Thinking about the question on my own I kept confusing myself which is why I didn't answer right away. However after reading this post, I think this answer was clear and obviously correct. Also I feel for gnasher a little in that I understood the question from the beginning, it clearly is a topic of potential interest (whether you think that is merely theoretical or not), yet it seems to be difficult to get people to answer what was asked.
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#22 User is offline   Trinidad 

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Posted 2009-September-29, 09:36

FrancesHinden, on Sep 29 2009, 03:37 PM, said:

I didn't just look at a sequence you'd thought up; I was trying to make a general point. My general point is that in fact I can't think of a sequence where the 'pure' problem you are considering actually arises in practice.

Suppose that your openings are fairly aggressive (all 12 counts, distributional 11 counts, occasionally a 10 count). How about:

Pass-1
1-1
1-2
...3

How high would you rate the probability that the other bid considered was:
Pass
4
Some bid at the three level?

My rough answers are:
Pass 79%
4 2%
Some bid at the three level 19%

But I do agree that these pure auctions with a significant bias are rare.
(Pure auctions are not rare, just take any old invitational raise of a major: 1-...3, but then the bias is small.)

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#23 User is offline   bluejak 

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  Posted 2009-September-29, 10:06

Thanks for the example, which makes it clearer what you were asking, despite the myriad of off-topic answers. If partner makes a slow try, and it could be a good try or a bad try [or something else, but let's not worry about that] are you using UI illegally if you decide a borderline good try is more likely than a borderline bad try so you accept the try?

Yes, that is a breach of Law 73C, you have not made every effort to avoid gaining from the UI. Good question.
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#24 User is offline   FrancesHinden 

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Posted 2009-September-29, 10:22

OK, let me try and answer what was asked.

I'm not very well today so may get confused, but I think it's important not to confuse UI and AI.

Partner's HCP distribution given the auction is AI (unless you need artificial aids to calculation in order to work it out). The UI does not necessarily change that.

Take your example where partner raises 1NT to 2NT and pretend that (i) there are no other possible calls other than pass, 2NT and 3NT and (ii) partner's 2NT bid shows 16-18 points.

Without any UI - with an immediate 2NT bid - you already knew that partner was, on percentage grounds, more likely (a priori) to be at the low end of the range than the upper end. Let's take your probabilities:

(i) Partner would raise 1NT to 2NT with any 17-count, 20% of 18-counts, and 20% of 16-counts
(ii) Within that range partner has a 16-count 50% of the time, 17 30% and 18 20% (these aren't exact but are roughly right)

So with no UI, partner's raise is
a 16 count 23% of the time
a 17 count 68% of the time
an 18 count 9% of the time (Bayes' theorem)

His expected HCP given a raise is 16.9

Now we are suggesting that the UI tell you that partner doesn't have a 17-count - he is either thinking of passing with a 16-count, or bidding game with an 18-count. Now he has a 16-count 5/7 of the time, and an 18-count 2/7 of the time, making his expected HCP 16.6

OK, there's a slight difference, but it's pretty small given the uncertainty in most of the other numbers. Particularly given the fact that partner will look at his pips, his honour distribution, his shape etc in deciding whether to invite or not, and I don't think anyone even knows the a priori and a postiori distribution for these.

I'm not at all convinced that the effect of the UI in this type of case is - generically - to give you any unauthorised information about partner's strength. I had to work through this example to to find out if he was weaker or stronger with the UI.

Certainly one can get auctions where the UI demonstrably tells you something about the strength of partner's hand, and this needs to be taken into account when considering LAs.

Suppose you play the 'normal' forcing pass approach where bidding at once is weaker than passing then bidding if partner doubles. If you think for a long time before making a forcing pass, the UI doesn't tell partner anything useful. However, if he now doubles and you bid, he has the UI from the auction that your action was marginal (assuming you couldn't have been thinking about alternative slam tries rather than a forcing pass).
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#25 User is offline   FrancesHinden 

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Posted 2009-September-29, 10:28

bluejak, on Sep 29 2009, 05:06 PM, said:

Thanks for the example, which makes it clearer what you were asking, despite the myriad of off-topic answers. If partner makes a slow try, and it could be a good try or a bad try [or something else, but let's not worry about that] are you using UI illegally if you decide a borderline good try is more likely than a borderline bad try so you accept the try?

Yes, that is a breach of Law 73C, you have not made every effort to avoid gaining from the UI. Good question.

Just to be absolutely clear:

Are you using UI illegally if you decide a borderline good try is more likely than a borderline bad try so you accept the try?

Yes, but only if is a consequence of the UI that you believe a borderline good try is more likely; not if that is AI anyway.
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#26 User is offline   Vampyr 

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Posted 2009-September-29, 10:52

FrancesHinden, on Sep 29 2009, 05:28 PM, said:

Yes, but only if is a consequence of the UI that you believe a borderline good try is more likely; not if that is AI anyway.

So what you are suggesting here, Frances, and what has been suggested elsewhere, is that absent the UI partner is still likely to have a weaker or less shape-suitable hand than average for an invitation, so this information is AI?

I don't buy it, but I am not sure why.
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#27 User is offline   bluejak 

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  Posted 2009-September-29, 11:25

I see the logic, but somehow it still does not feel right.

Quote

So with no UI, partner's raise is
a 16 count 23% of the time
a 17 count 68% of the time
an 18 count 9% of the time (Bayes' theorem)

His expected HCP given a raise is 16.9

Now we are suggesting that the UI tell you that partner doesn't have a 17-count - he is either thinking of passing with a 16-count, or bidding game with an 18-count. Now he has a 16-count 5/7 of the time, and an 18-count 2/7 of the time, making his expected HCP 16.6

Yes, but the problem is that is not the way people think. Suppose he has 8 HCP. Now he might think "This is teams, I dare not miss a routine game, and over half the time we have 25 HCP. So I shall bid game."

Now, assuming a less than ethical player, who has UI, how does he think now? He might think "Partner does not have 17, and 16 is over twice as likely as 18, so I shall pass."

So he is staying out of game when here is UI because of the UI, and his action is correct because of the UI. Surely illegal.
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#28 User is offline   gnasher 

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Posted 2009-September-29, 14:38

FrancesHinden, on Sep 29 2009, 05:22 PM, said:

Suppose you play the 'normal' forcing pass approach where bidding at once is weaker than passing then bidding if partner doubles. If you think for a long time before making a forcing pass, the UI doesn't tell partner anything useful.

That depends. What if hands where it's close between passing and doubling are more common than hands where it's close between passing and bidding?
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#29 User is offline   Vampyr 

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Posted 2009-September-29, 18:08

bluejak, on Sep 29 2009, 06:25 PM, said:

I see the logic, but somehow it still does not feel right.

Quote

So with no UI, partner's raise is
a 16 count 23% of the time
a 17 count 68% of the time
an 18 count 9% of the time (Bayes' theorem)

His expected HCP given a raise is 16.9

Now we are suggesting that the UI tell you that partner doesn't have a 17-count - he is either thinking of passing with a 16-count, or bidding game with an 18-count. Now he has a 16-count 5/7 of the time, and an 18-count 2/7 of the time, making his expected HCP 16.6

Yes, but the problem is that is not the way people think. Suppose he has 8 HCP. Now he might think "This is teams, I dare not miss a routine game, and over half the time we have 25 HCP. So I shall bid game."

Now, assuming a less than ethical player, who has UI, how does he think now? He might think "Partner does not have 17, and 16 is over twice as likely as 18, so I shall pass."

So he is staying out of game when here is UI because of the UI, and his action is correct because of the UI. Surely illegal.

You are restating the original premise here. Since partner is likely to be weaker, is the ethical player forced to bid game?
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#30 User is offline   bluejak 

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  Posted 2009-September-29, 18:11

Yes, it seems so. In this particular case, anyway.
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#31 User is offline   Vampyr 

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Posted 2009-September-29, 18:23

bluejak, on Sep 30 2009, 01:11 AM, said:

Yes, it seems so.  In this particular case, anyway.

That's what I think. Except that there is now the suggestion that partner's invite is statistically more likely to be under-strength than over-strength anyway, without UI.
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#32 User is offline   bluejak 

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  Posted 2009-September-29, 18:27

If you have a hand that refuses a try anyway, it matters not. But we are talking of accepting a try without the UI and refusing it with: that's illegal.
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#33 User is offline   campboy 

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Posted 2009-September-29, 18:31

With Bluejak's 8-count the prior chance that we have 25+ points between the two hands is 77%; with UI this drops to 28%, which seems like a pretty good argument for pass being suggested.

On the other hand, if our hand was a 7-count the chance of 25+ points is 9% without the UI but 28% with the UI, so now perhaps 3NT is suggested.

This makes sense: if we were told that partner had exactly 17 points we would want to bid 3NT with the first hand and pass with the second; it is reasonable that having the opposite information would suggest the opposite action in each case.
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#34 User is offline   Vampyr 

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Posted 2009-September-29, 22:26

bluejak, on Sep 30 2009, 01:27 AM, said:

If you have a hand that refuses a try anyway, it matters not.  But we are talking of accepting a try without the UI and refusing it with: that's illegal.

Of course that's illegal. I think that the discussion here of what the UI does or does not suggest is geared toward rejecting the suggested call, if anything.
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#35 User is offline   shyams 

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Posted 2009-September-30, 05:05

My (admittedly quick) read of this post tells me that the consensus is heading towards bidding 3NT rather than passing; given the UI.

The next question arises: How do you think most TDs would rule if the declaring side makes 9 tricks (on some lucky distribution) with a 16 HCP hand for opener?

My guess is that despite logical reasoning leads to a 3NT bid, when cards turn out to be favourable and declaring side makes 9 tricks, TDs or ACs would tend to disregard the rationale and adjust back (e.g. 2NT +1?) for UI.
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#36 User is offline   Cascade 

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Posted 2009-September-30, 05:25

I had a situation like this recently.

I argued that there were two possibilities for the slow bid - weak or strong.

It turns out from simulations that I have done since that one possibility was approximately three times more likely than the other. Nevertheless the committee ruled unanimously that a break in tempo suggested the less 3:1 underdog hand which happened to correspond to the actual hand.

While they made the above determination they happened to rule for other reasons in my side's favour.

It would seem to me that at least on the surface this is wrong in that the UI information is more likely to be based on the more frequent hand type - possibly discounted as for example with one hand type you might always have a problem whereas with another hand type you might have a clear action some of the time and a problem only some percentage of the time (or something similar).

Having said that this is very much a theoretical position as in practice I suspect that many partners particularly in established partnerships can read their partner's mannerisms sufficiently well to know when there is an underbid and when there is an overbid.

I am not sure when the threshold is crossed and the probabilities are sufficiently high that a particular action is or is not demonstably suggested.

Personally subject to the practical problem that partner might well be an expert in reading this particular partner's mannerism I am increasing more inclined to not accept in these invitational auctions for one action to be suggested over another by the break in tempo.
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#37 User is offline   greenender 

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Posted 2009-September-30, 07:13

I'm afraid I'm in the camp which discounts this as a practical issue.

Whilst I have to accept as a matter of mathematics that the removal of the middle band of the inviter's possible hand types exaggerates the difference between the relative probabilities of him being at the lower or higher ends of the range, when the problem is expressed in point count terms (as to which see below), it seems to me that there are too many other imponderables.

I kinow that Andy wanted a theoretical answer to a theoretical question, without side issues, but I guess he has got that from bluejak.

In practice the theoretical problem will be sidetracked by one or more of the following:
(1) alternative possible invitations which may account for the BIT
(2) the need for inviter to give relative weight to different features of his hand, which may suggest different things, in deciding whether to invite
(3) partnership and individual player style
(4) other UI such as body language which gives a clue to what the inviter has.

Besides, I don't think the analysis that (say) inviter will have 16 or 18 for the slow invite, from the original 16-18 range for any old invite, really stands up. If I invite, I tell my partner that I am too good to pass/sign-off and not good enough to blast game. In the absence of special agreements I assume that partner is invited to accept on the top 50% of hands for his bidding so far. Both inviter and his partner will take into account other things than just points in arriving at their decision.

I certainly wouldn't be thinking in rigid points terms, and I don't think most players experienced enough to appreciate what Andy is asking would either. Indeed, there is a good argument IMO that a slow invite (when extraneous factors are stripped out) tends to show the top or the bottom 20-30% by probability of the possible hands for any old invite, and to eliminate the middle 40-60%. After all, when I invite, I am trying to assess the probabilities of being able to make game. My view is that that is perhaps a better approximation of the way bridge players think than the point count anaylsis which leads to the conclusion that a slow invite tends to be at the weak end. It also gets rid of the problem, does it not?
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