Thank you for a thoughtful reply, barmar.
1. I was unaware that the servers use caching and consequently only the first player gets the UI freebie. Now, the deal occurred in an inconsequential tournament with nothing at stake (I was playing a free Total Points 25-min race). It is highly probable that I was the first to play the mentioned deal --- I pass a lot of normal-strength hands in order to avoid wasting time playing part-scores.
However, this feature/bug might be of interest for adjudicating BBO's prestigious monthly tournament for Stars.
2. There are inbuilt tempo adjustments during play that I'm sure you know about. These prevent human declarers from gaining an advantage and improving finesse odds. Perhaps something similar can be incorporated into complex bidding sequence (just a suggestion; I'm not sure if that's even feasible).
barmar, on 2025-April-30, 12:43, said:
The funny thing is that one of its regular hesitations is when you take a losing finesse. GIB always thinks before winning the trick. I suppose this is because occasionally it's right to duck the first time, and it needs to do a simulation to decide. But I don't notice this in most situations where it actually does duck.
3. I have noticed the hesitation when a bot wins after I finesse (i.e. I take a losing finesse). I can say from personal experience that it is impossible to notice when a bot
ducks a losing finesse
...
e.g. Dummy holds
♥KQ10x. I play low to dummy's
♥K and East plays low. To the human eye, the tempo is identical whether East holds
♥Axx OR holds
♥Jxx.
... In such situations,
the weakness is that often (not always) West rises with the
♥A when I repeat the finesse (i.e.
♥x to
♥Q10x still unsure of
♥A or
♥J).
... Bots often fail to infer thatit's still a guess for me, the declarer. However, occasionally bots successfully duck a second time and defeat me when I play the
♥10.