Posted 2025-March-18, 14:46
M:tG's Rules Enforcement Levels. And really, we do that. We just don't label it "Relaxed Enforcement", or warn players that when they go to tournaments, or even more serious club games, that there is a "Competitive Enforcement Level", and some of the things we'll just let you get away with here will be penalized there.
As far as I am concerned, a friendly game *is* run by the rules, with players calling the Director when "something goes wrong", listening to the Director, and accepting the ruling with a "thank you." I do realize that many - many - don't, and they consider a Director call - even one where the call is "we did something wrong, and we want you here to protect *them*" - to be "unfriendly" in itself.
But I also know what happens in the games where that is acceptable. You can't say or do anything against the North at table 1, because it won't matter; even when it goes well past OBM and into "partner, you need to pass/bid/read this card as a signal". You get the players at table 3 making their own rulings "to be nice", but then screaming for the Director when it turns out that "nice" meant the opponents luck into the right contract. You get rulings, if there are any, in favour of the locals, or the ones who won't show up if they're ruled against, or the ones who are leaders of the social circles. You get games where, to be clear, there are rules - very rigid and detailed rules - they're just not written down. And, even if you get one of the less toxic versions of these games, you get the pair who gets brought to the tournament with their friends, and finds out that "following the rules" gets people calling the Director, and getting rulings in their favour - and never, ever, comes back. [Edit: or they find that playing according to the Laws is actually rather pleasant, especially after coming back to the club and being reminded of all the "friendly" - so they never, ever, come back to the club instead].
How do you resolve this? By explaining right from day 1 that "Bridge is a game with Laws, and is a competitive game. The Director is there to ensure that the Laws are followed, and is there to protect *you* as well, even when you do something wrong. Sit down, have fun, learn and follow the (small bit of the) rules (you need to know), call the Director if something is amiss; the game is very enjoyable and interesting." And keep saying it. And shut the "we could call the director and get that call reversed, but we'll be nice" people up, too, while we're at it - either call or don't, and if there's any lecturing or education (there should never be any shame) to be done, let the director do it. Remember 81C5, if you really want to be "nice".
But, all in all, RELs, and expecting people that move up to Competitive or Professional REL to actually know how to play the game (not just how to bid and play cards).
If you're concerned about how "mean" and "unfriendly" things are in bridge, read the Magic IPC (also read "Judging at Regular" to see what the difference in philosophy is.) One specific thing you might want to see, though - the "weakest" penalty is a Warning, which is *reported and tracked*. Imagine at a Sectional if every BooT, oLooT, revoke or misclaim was sent back to Memphis, and if you got three or so in a tournament, they get upgraded to Game Loss (whatever that means in bridge). That's over and above "fixing the problem" and getting the game back to a correct state - if that's impossible, that also is a Game Loss.
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)