MP, club game. Assume you are playing 2/1 and 1n was forcing.
What is your rebid?
#4
Posted 2019-April-24, 23:43
smerriman, on 2019-April-24, 19:01, said:
I thought 3!D was stronger than 3!S
#6
Posted 2019-April-25, 02:57
The problem hand is the one where the spade suit is not solid.
Rik
The most exciting phrase to hear in science, the one that heralds the new discoveries, is not Eureka! (I found it!), but Thats funny Isaac Asimov
The only reason God did not put "Thou shalt mind thine own business" in the Ten Commandments was that He thought that it was too obvious to need stating. - Kenberg
#7
Posted 2019-April-25, 04:02
Trinidad, on 2019-April-25, 02:57, said:
The problem hand is the one where the spade suit is not solid.
Rik
Horrible bid, partner passes this with x, xxx, KQJxxx, xxx and you go off with 6♠ cold (if he doesn't pass reverse the minors and it's wrong to bid). I don't play WJS btw.
#8
Posted 2019-April-25, 04:54
Cyberyeti, on 2019-April-25, 04:02, said:
You do realise those are not the only two possible hands for responder? 3NT looks like a lot better description than 3D.
#10
Posted 2019-April-25, 05:20
sfi, on 2019-April-25, 04:54, said:
2-over-1 is not my system, but 3NT looks a pretty ugly bid to me.
How is responder to judge whether a random six-count contains useful values for NT (in this case a club stop) or wasted value and no club stop. I would rather bid 4♠ than 3NT - but a change of suit 3♦ at least gives some chances of choosing the right game.
May strong Acol-twos would get a better auction!
#11
Posted 2019-April-25, 05:25
Tramticket, on 2019-April-25, 01:04, said:
thanks. misread the original post
#12
Posted 2019-April-25, 05:55
sfi, on 2019-April-25, 04:54, said:
3♦ has the big advantage that I get to find out if partner has 5+ hearts which may well be the spot to play.
I will add I missed the "1N forcing", I know very little about bidding over that, but if 2N is forcing and I can do that, may solve some of the problem
#14
Posted 2019-April-25, 07:40
London UK
#15
Posted 2019-April-25, 07:53
gordontd, on 2019-April-25, 07:40, said:
Didn't think of Gordon's excellent auto-splinter, helping partner to evaluate the slam potential of hands like
♠ T x ♥ K x ♦ K Q x x ♣ J T x x x
#16
Posted 2019-April-25, 09:15
#18
Posted 2019-April-25, 10:33
gordontd, on 2019-April-25, 07:40, said:
4♣ as a self splinter is reasonable, but you give up on finding a heart fit. Give partner --- KQxxx♥ Kxxx♦ xxxx♣ and you've missed a heart slam.
#19
Posted 2019-April-25, 10:35
#20
Posted 2019-April-25, 10:36
For those that feel 4c should be gerber please concoct a hand or two where that makes sense. I would vastly prefer 4c as a self splinter setting spades as trumps. If I were a queen stronger 4c would be my bid of choice.
3d = 10
4c = 8 better have good partnership agreements in place though
4s = 7 only because it is probably our best spot
3s = 6
2n = 4
2s = 3
2d = 2
3n = 1 I like 3n better than 2h for ex:) and that's assuming both partner play it as solid spades.
HardVector,writes 'MP, club game. Assume you are playing 2/1 and 1n was forcing.'
+++++++++++++++++++++++++++++++++++++++++
With no special conventional agreements (e.g. Gazzilli), I rank
1. 3N = NAT. Reasonable game opposite typical weak hand e.g. ♠ x ♥ Q T x ♦ J x x ♣ J T x x x x.
2. 2N = NAT. but partner might pass with say ♠ x x ♥ x x x x ♦ K x x ♣ Q T x x.
3. 3♠ = INV. But partner might not expect 8 top tricks,
4. 3♦ = G/F. But a gullible partner might imagine that this shows 4+ ♦s.