Hi can someone point me in the right direction for this convention
i.e. suit qualities, hcp, responses etc etc even links or if it is in a book, which book please
also I would like your thoughts on it
1NT X = minor one suiter or both majors
1NT 2C = Clubs and higher
1NT 2D = Diamonds and higher
2H/S natural
also does it work over 2NT and 3NT
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Meckwell over nt help needed
#3
Posted 2005-April-19, 05:38
No book I know of.
1NT-2NT is the minors, the way I play it.
Hand strength is up to the partnership.
I play very aggressive not vulnerable (2 suiters 4-4, 1 suiter 5+, 6+hcp), and normal vulnerable (2 suiters 5-5, 1 suiter 6+, 11+hcp).
Responses more or less the same as DONT: 2C after dbl, 2H after 2m if you want pd to pick a major.
I like 2M as natural, and you still get the 2 suiters.
Peter
1NT-2NT is the minors, the way I play it.
Hand strength is up to the partnership.
I play very aggressive not vulnerable (2 suiters 4-4, 1 suiter 5+, 6+hcp), and normal vulnerable (2 suiters 5-5, 1 suiter 6+, 11+hcp).
Responses more or less the same as DONT: 2C after dbl, 2H after 2m if you want pd to pick a major.
I like 2M as natural, and you still get the 2 suiters.
Peter
#4
Posted 2005-April-19, 12:50
I remember a collumn in the ACBL bulletin a couple of years ago where Mel Colchamiro discussed "Mel's rule of 8": To determine whether you should use a 2-suited overcall, substract your losers from the combined number of cards in your two longest suits. If this is 2 or more AND you have at least 6 HCP's then you can overcall. (the "8" is for 2+6 = 8)
I remember this rule because I thought about it for a bit at the time. The specific numbers seem a bit arbitrary, and the rule doesn't take vulnerability into account. The 6-HCP part can also be discarded imo, so that would leave you with Mel's rule of 2. Perhaps Mel's rule of 1-2-3 would be better: 1 at favorable, 2 at equal, 3 at unfavorable.
But who is going to calculate such things at the table? Not me. Better to remember the general ideas: shape and losers are more important than HCP's when overcalling a strong notrump. (it's a bit different over a weak notrump, where you may very well have a game yourself)
I remember this rule because I thought about it for a bit at the time. The specific numbers seem a bit arbitrary, and the rule doesn't take vulnerability into account. The 6-HCP part can also be discarded imo, so that would leave you with Mel's rule of 2. Perhaps Mel's rule of 1-2-3 would be better: 1 at favorable, 2 at equal, 3 at unfavorable.
But who is going to calculate such things at the table? Not me. Better to remember the general ideas: shape and losers are more important than HCP's when overcalling a strong notrump. (it's a bit different over a weak notrump, where you may very well have a game yourself)
Please note: I am interested in boring, bog standard, 2/1.
- hrothgar
- hrothgar
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