Flannery
#1
Posted 2015-January-21, 20:44
#2
Posted 2015-January-21, 20:54
A Flannery opening has some 5-7 losers, with usually most of its winners in the majors, and no more than four cards in the minors. Responder should be looking at how many of opener's losers he can cover. It's not really a matter of how many points.
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I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#3
Posted 2015-January-21, 21:39
#4
Posted 2015-January-22, 02:04
As Ed (blackshoe) says it is not really about points, , though. On the other hands, the game you are trying for is usually 3nt so expressing it in points is not crazy.
Anyway, make sure that you and your partner have the same understanding about subsequent bids. Your disagreement sounds as if you take it as a game force and partner takes it as a one round force!
#5
Posted 2015-January-22, 03:48
You almost never want to play in 2NT after Flannery, hence why it is forcing in both methods.
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"One advantage of bad bidding is that you get practice at playing atrocious contracts."
-Alfred Sheinwold
#6
Posted 2015-January-22, 07:21
2NT = One round force, at least invitational
3m = To play (we use 2♥ as Flannery, if you use the more common 2♦ then 3♦ should probably be forcing or artificial)
3M = A good raise, aka Mixed raise
3NT = To play
4♣ = Slam try in hearts, short spades
4♦ = Slam try in spades, short hearts
4M = To play
4N = RKCB for both majors, aka 6KCB
After 2NT:
3m = Singleton or void (but see 4m). 3M is now invitational
3♥ = 4-5-2-2 and min, 3♠ is now to play
3♠ = 4-5-2-2 and max
3NT = 4-5-2-2, max and honours in both minors
4m = Void and good slam cards
After opener's rebid at the 3-level, responder can use this slam module:
4♣ = Puppet to 4♦, responder then bids a suit as natural non-forcing slam try
4♦ = Puppet to 4♥, responder then places the contract
4♥ = RKC for hearts
4♠ = RKC for spades
4NT = RKC for opener's longer minor (diamonds if equal length)
5♣ = RKC for opener's shorter minor
If you use 2♦ as Flannery and like to use 2NT as game forcing, then perhaps 3♦ could be invitational? If so, you could still use 3M as a mixed raise. Opener's rebids would be multi-style:
2♦--3♦;
3♥ = Does not accept game in hearts, may accept game in spades
3♠ = Does not accept game in spades, accepts game in hearts
3NT = Accepts any game
#7
Posted 2015-January-22, 07:56
It also seems a reasonable spot for using transfers so long as they get adapted to cater to invites. For exanple, it would be workable if the sequence 2red - 2NT; 3♣ - 3♥ was reserved for invitational with hearts with everything else "natural". Better options are available too by adding a little extra complexity.
Is there any pair in the world that does this? I would guess not as those that wwould go for something like transfers here are probably already using a better artificial fix elsewhere to free up the 2red for something more useful.
#8
Posted 2015-January-22, 09:25
and 12-16 when 4522. The flatter pattern doesn't play as well.
But there is no easy way for me to prove it.
#10
Posted 2015-January-22, 10:03
1. A hand with a limit raise just bids game. The concealment generally nets a trick so there's no need to thread the needle.
2. As a result, 2N is game forcing. This simplifies auctions like 2D 2N 3m 3M.
3. I haven't found a good use for 3m. It's an awkward sequence.
4. Since 2D can include 4-6 or 5-6, we've made these tweaks to the 2N responses. 3N-4-6. 4m is a void and good 5-6. 4H is min 5-6.
5. We use Mulberry like this. After 2D 2N 3H/3S/3N - 4C puppets to 4D for a sign off that is rightsided. 4M is RKC in suit bid (again right siding). There is no invite now but you could use 4D for a non specific invite.
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#11
Posted 2015-January-22, 11:03
Phil, on 2015-January-22, 10:03, said:
4♣ = slam try+ for hearts
... - 4♦ = declines, then 4♥ to play; 4♠ = RKCB
... - 4♥+ = accepts and key card showing
4♦ = slam try+ for spades
... - 4♥ = declines, then 4♠ to play; 4NT = RKCB
... - 4♠+ = accepts and key card showing
4M = to play
Keeps the right-siding, allows the slam tries to be suit-specific and avoids a lead-directing double on the normal (game) hands.
#12
Posted 2015-January-22, 11:23
barmar, on 2015-January-22, 10:01, said:
Although it might be useful to eliminate some hands from the 1♥ opening to allow more definition. eg including minimum hands with 5♥ and a 5 card minor would allow sequences like 1♥ 1♠ 2♦ 2NT 3♦ to be forcing.
This is just an idea off the top of my head. I haven't given much thought as to whether a decent set of responses to this "extended Flannery" can be made to work.
#13
Posted 2015-January-22, 12:03
barmar, on 2015-January-22, 10:01, said:
About 99.9% of the world's bridge players muddle through somehow though.
#14
Posted 2015-January-22, 14:51
Vampyr, on 2015-January-22, 12:03, said:
I didn't mean to justify the use of Flannery -- I don't personally like it, either.
I was just explaining why it doesn't need to be expanded to cover more hands. It was designed to solve a specific problem.