Version 1.48f - please post feedback and suggestions here
#61
Posted 2014-May-15, 22:04
#62
Posted 2014-May-15, 22:51
I think language compatibility should only be counted for countries where English is uncommon.
We can see MPs in the player bubble - don't use MP level as a criterion.
If either of you mark the other as an enemy, don't show ANY compatibility! It's likely that the enemier(!) won't invite and the enemieed will always be rejected. But enemy status just expresses incompatibility. It does not mean either is a jerk to all.
Categorized friends should be bumped up - you obviously have more interest in friends you have classified.
I'd rather see the rough average scores for the last 2 months or so as a partnership, eg "-3i 53%" You could even have it clickable to explore previous tourneys/hands.
For convention compatibility, check for any "words" in common in the profile. Ideally you would use a synonym list, eg, equating prec and precision. This also encourages people to put what they like in their profiles.
One extra thing you could also do is put a yellow (vs current black) 1-pixel box around players with whom you share a convention card. This would encourage more use of convention cards.
#63
Posted 2014-May-15, 23:08
But isn't partnership success the main goal?
So why not look in your records to see what successful(good scores,repeated playing together) partnerships have in common Get a stats package like GNU PSPP and run a Logistic Regression to find out what successful partners have in common. Start with everything, and winnow out all the bad performers (correlation < .6) and weight the remainder according to the amount of covariance.
tOM
#64
Posted 2014-May-16, 01:48
Psyche (pron. sahy-kee): The human soul, spirit or mind (derived, personification thereof, beloved of Eros, Greek myth).
Masterminding (pron. mstr-mnding) tr. v. - Any bid made by bridge player with which partner disagrees.
"Gentlemen, when the barrage lifts." 9th battalion, King's own Yorkshire light infantry,
2000 years earlier: "morituri te salutant"
"I will be with you, whatever". Blair to Bush, precursor to invasion of Iraq
#65
Posted 2014-May-16, 02:30
while I am lost in the stats mumbo jumbo which seems pretty clever to me, I would suggest you take into consideration not only historical direct partnership success (A - B) but also an extrapolation like if (A-B) and (B-C) were successful, then (A-C) should be successful. Depending on computing power you can/would allocate you may go beyond A-B-C-D-....... and probably by 5th or 6th level any two players are connected.
I dont think that system preference should be a factor for casual partnerships since we tend to play a standard 2/1 with basic gadgets
obviously experts will have higher rankings overall given a higher success rate....
Compatibility is also about social skills so I suggest a mix of the two approaches
BTW, if you succeed to perform the regression and identify what really makes a partnership successful, please make it public
#67
Posted 2014-May-16, 08:55
0 carbon, on 2014-May-15, 23:08, said:
But isn't partnership success the main goal?
So why not look in your records to see what successful(good scores,repeated playing together) partnerships have in common Get a stats package like GNU PSPP and run a Logistic Regression to find out what successful partners have in common. Start with everything, and winnow out all the bad performers (correlation < .6) and weight the remainder according to the amount of covariance.
tOM
This is mainly oriented towards helping you select among people you don't already know. If you have an established partnership, you don't need us to tell you whether you're compatible.
#68
Posted 2014-May-16, 09:02
WrecksVee, on 2014-May-15, 16:12, said:
In the Partnership Desk, click on the Compatibility heading and it will sort by them.
If you mean the MBC, we don't currently use the new compatibility rating to sort tables when you use List Interesting Tables. It does test for some similarities (that's how it decides which are "interesting"), but not all the factors that are included in Compatibility. Maybe this is something we'll add in the future, assuming it doesn't make the query too expensive.
#69
Posted 2014-May-16, 09:06
jaywalk, on 2014-May-15, 19:03, said:
You don't "get" them. As I've explained at least twice, compatibility is a comparison between you and the other player. The more things you have in common, the more stars you and they have when you look at each other.
#70
Posted 2014-May-16, 10:27
#71
Posted 2014-May-16, 10:30
barmar, on 2014-May-16, 09:06, said:
Arguably, you should list someone's compatibility with themselves as the highest possible rank rather than blank (which looks like the lowest possible rank)
Set this at five stars and you' be able to avoid a lot of bother.
#72
Posted 2014-May-16, 22:42
hrothgar, on 2014-May-15, 09:10, said:
Stars are already overloaded and folks associate this with skill levels and the like.
I think I can guess what symbol Lurpoa would suggest.
Psyche (pron. sahy-kee): The human soul, spirit or mind (derived, personification thereof, beloved of Eros, Greek myth).
Masterminding (pron. mstr-mnding) tr. v. - Any bid made by bridge player with which partner disagrees.
"Gentlemen, when the barrage lifts." 9th battalion, King's own Yorkshire light infantry,
2000 years earlier: "morituri te salutant"
"I will be with you, whatever". Blair to Bush, precursor to invasion of Iraq
#73
Posted 2014-May-17, 10:15
#74
Posted 2014-May-19, 10:44
barmar, on 2014-May-16, 08:55, said:
Yet, it's bit embarrassing having only half star with a good friend that one occasionally plays with, and does reasonable well.
#75
Posted 2014-May-21, 15:17
Next: I hope you never get rid of the friends/enemies list. I don't care one whit that the term enemies has a negative connotation to it. There are all sorts of reasons to put someone on the enemies list. I could list them here but don't get me started. On my list I always include the reason they were put there, so I know why. I could be wrong but I don't think most people's careless/thoughtless/rude behavior changes much over time. If I could copy my list and disseminate it, with the reasons to avoid someone on BBO, I would think it would save others lots of time and avoided insults.
One more next: You need more skill levels. I am between advanced and expert and there should be a skill level for this and probably one between intermediate and advanced as well. Since you didn't have one, I had to get creative and name myself this way. I now can get onto most expert tables and compete there where before I wouldn't have been allowed.
sincerely,
Adv exp
#76
Posted 2014-May-22, 09:18
timouthy, on 2014-May-21, 15:17, said:
Are you being facetious? How would we be able to tell anything about player's attitudes?
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There are no plans to get rid of this.
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It's hard enough for players to figure out what skill level they should be in now, and most lie anyway. Adding more levels won't make it any better.
#77
Posted 2014-May-22, 09:51
#78
Posted 2014-May-22, 10:22
Enemies are already marked in black, that should be enough to tell you that you probably don't want to play with them, regardless of the number of stars.
#79
Posted 2014-May-22, 12:10
barmar, on 2014-May-22, 09:18, said:
The same way you assembled all of the current info. to make up your "compatibility" rating. The only thing I want you to determine is a player's post-hand predilection to discuss hand results. Your terse tone/answer suggests your lack of imagination how to do this, so heres a blueprint: Ask the question and have players pick from these possible responses: yes! very much, No not really, sometimes, or other with explanation. Thats not so hard now is it?
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Oh good!
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I love your answer to this one. You cite a reason without a hint of attribution, and you make it sound like your first statement is proof of your second statement. If you/bbo have actually tried this "experiment"i.e. more skill levels and seen "won't make it better" result please show us what you used to judge the "not better" result.
I will put money on this one that you will have a much lower level of rancor in games. I suggest you adopt a different philosophy to suggestions on this forum; namely "its easier to get forgiveness than permission". Try something and don't worry about a potential catastrophic failure. You just may learn a thing or two.
This post has been edited by barmar: 2014-May-23, 10:08
Reason for edit: separate quotes from replies
#80
Posted 2014-May-23, 10:11