Posted 2007-July-08, 05:36
Here's another defense that just got posted on the OZ-One forums
General principle: this is like opening, not overcalling - don't get hung up on suit quality.
* X: 12+ hcp, BAL (sometimes semi-BAL), forcing up to and including 2♦
* 1NT: 12+ hcp, 5+♣ or 4441 [12-16 hcp]
* 2♣: 12+ hcp, 5+♦ or 4=4=4=1 exactly [12-16 hcp]
* 2♦: 12+ hcp, 5+♥
* 2♥: 12+ hcp, 5+♠
* 2♠: 17+ hcp, any 4441
* 2NT: 12-16 hcp, 5+/5+ minors
* 3+: "constructive" pre-empts
"Forcing" auctions, both above and below, mean that
* Pass: T/O or nothing much to add at that point
* X: PEN
* Bidding Directly: weaker than "PASS then PULL"
That is, like "Forcing Pass" auctions in other systems.
Responses to X:
* PASS: 4+♠, 10+hcp, now forcing up to and including 2♠, usually BAL or semi-BAL* (shape reduces the chance of a penalty so may as well bids constructively)
* 1NT: NAT, 6-9 hcp, "System On" (i.e. whatever you play over your normal 1NT)
* 2♣: ART, NEG, around 0-5 hcp (an ugly auction sometimes, but it rarely happens, and more importantly, it gives definition [6+ hcp] to all other bids). Then "PASS" = 3+, no game interest; 2♦ = ART, F1, at least game interest**; 2NT = to play, no game interest; others: scrambling, quite possibly only 2 if minimum.
* 2♦+: Lebensohl or Rubensohl - whatever your normal preference
* Our goal here is to have a crack at them whenever we have sort of balanced hands and a 4-2 (3-2 at the 3 level) fit and in the suit they are proposing to play in. To "guarantee" this, the x'er (or the passer of a X if the auction goes high enough for T/O to apply) needs 4 trumps (3 at the 3 level) and confidence that partner has at least 2 (hence the BAL or semi-BAL requirement).
** Then 2♥ = ART, 0-3 hcp; 2♠ = ART, FG, 4-5 hcp, nothing better to say (then 2NT by DBLer is NAT, F); 2NT = TRF to ; 3♣ = Puppet/5=card STAYMAN; 3♦ = TRF to ♥, 3♥ = TRF to ♠, 3♠ = TRF to ♣.
Responses to 1NT:
* PASS: Not strictly allowed, but if apparently mis-fitting and very weak, a view can be taken
* 2♣ (i.e. STEP): ART, NEG, around 0-7 hcp
* 2♦ (i.e. STEP+1): ART, POS, 12+hcp, FG
* 2NT: Semi-POS in the "Step+1 suit", so here, 8-11 hcp, 4+
* others: NAT, Semi-Pos
The responses to 2♣, 2♦ & 2♥ follow similar principles (though over 2♥, 2NT is simply ART, FG).
You can add some other complexity if you wish, by making the step after then NEG "artificial and strong"), e.g. (1♠) 2♣ (Pass) 2♦ (Pass) 2♥ as artificial and strong. Or, you can play a form of "Good/Bad or Bad/Good 2NT". Just choose a principle and stick to it - it will usually work.
Over 2♠, 2NT is an enquiry, over which you show singletons down the line, then 3 hcp range either explicitly in the case of ♣, or in response to a second query otherwise (i.e. 3NT would show 4=4=4=1 20-22 hcp).
Over 2NT, 3m is to play and 3M is NAT, F.
The weakest point of the defence is if you begin to penalise them after a X, but cannot finish the job - you occasionally have range definition issues in the ensuing constructive auction. Once again, both partners should use your own preference of Lebensohl/Rubensohl or equivalent here, but just be aware, partner may have a problem.
Hope this helps or provokes some other comments.
Regards, Newroad
PS No particular change in the balancing seat.
PPS The same defence works even better over a 1♥ fert. 1♠ becomes 12-16 NAT, over which you can play ACOL, if you like. It also takes all the 4♠441 hands. The only 4441 that 2♣ now gets is 1=4=4=4 exactly. 2♥ is now 17+hcp, 5+. You can extrapolate the 1 fert defence from this.
Alderaan delenda est