mikeh, on May 13 2007, 12:04 PM, said:
Winstonm, on May 13 2007, 10:35 AM, said:
Thanks JB, that helps.
O.K. Played properly, the help-suit game try states: Partner, if you can help me fill in the holes in this one suit we probably have a game. It is not a general strength asking bid, such as 3 of the suit would be.
You cannot hold better-fitting cards for the 3D try - partner doesn't care about your heart or club holdings so presumably those are controlled - where he wants help is in diamonds and you hold that to the max. Bid 4S. If it is wrong, then partner did not have a 3D bid.
While I know players who use hsgt's this way, I am not one of them.
For me, a help suit game try asks more than one question.
For example, there will be hands on which opener has two suits of concern... now, make the hsgt in the cheaper of the two suits.
If responder has an average or better hand and some help, he commits to game.
If he has an average or better hand with no help but with help in a suit between the help suit and 3Major, he bids the cheaper suit in which he holds help: if it meshes with opener, and opener can afford game with help in either of his two suits of concern, then opener commits to game.
If responder has a horrible hand then, even if he helps the hsgt suit, he should sign off.
That is why I attributed very little blame to South for rejecting the game try. While the
♦ suit was great, the rest of the hand was kaka, and the trump holding the absolute worst it could be. Personally, I would have accepted the try because AK9x
is such a perfect holding, but I would not have been surprised to see game fail, especially if trump were foul.
So, for me, I accept hsgts only with help and a non-horrible hand. If partner can make game opposite help in a horrible hand, he should just bid game without giving away information. The mere fact that one makes a hsgt gives aid and comfort to the enemy, both on opening lead and during the play.
This is the debate among the major types of game tries, i.e., help suit, long suit, weak suit, general strength, and short suit. IMO, there is confusion as to what is what and what the goals are for each. Some are designed to reach game while one is designed to avoid game.
My take is this:
Weak suit is the worst, as it is designed more to avoid game than bid game.
AQ10, AK10xx, xxx, Ax . Over 1H-2H-3D asks for coverage in diamonds, avoiding game even if partner holds Qxx, Kx, xxxx, QJx.
Help suit is designed to reach game, so is better but still not perfectly accurate:
AQ10xxx, Qxx, AK, xx You could blast to game but it might be best to avoid if partner's cards are in clubs, such as xxx, xxx, Qx, KQxxx; however, if he has heart cards, game fares better: xxx, KJxx, xxx, Qxx even gives some kind of play.
General Strength, i.e., 1S-2S-3S may miss good fitting games, so is still less than accurate.
Short suit - this is by far the most accurate, as a short suit is an exclusion bid so can ask about the other 3 suits in one bid.
It is when you start combining these methods that things can get tricky - Mike is right that depending on adopted method, responder may be asked to judge hand strength as well as fit. IMO, this is a blending of methods that gets the best results from neither if used with too good of hands.
In any of the methods, occassionally you should be able to make "i'm not sure" bids, such as 1S-2S-3C-3D* *No club help but help in diamonds and a reasonable raise.
A lot of the determination comes from opener's maximum strength - the higher the strength that still makes an ask, the more precise becomes the question; however, if you maintain a lid on top strength, it is reasonable to ask two questions, i.e., do you have help in X and do you like your hand.
It is a method of style, but attempting to mix styles results in guessing.